![]() System.MissingMethodException: Method not found: 'Void (Int32, Int32)'.Īt 30Platform.CompileMethodHook(IntPtr jit, IntPtr corJitInfo, CORINFO_METHOD_INFO& methodInfo, UInt32 flags, Byte*& nativeEntry, UInt64& nativeSizeOfCode)Īt (String context, Player player, Int32 arg)Īt (String context, Player player, Int32 arg) in tModLoader\Terraria\ModLoader\ItemLoader.cs:line 1139Īt () in tModLoader\Terraria\Player.cs:line 3818Īt Terraria.UI.ItemSlot.RightClick_FindSpecialActions(Item inv, Int32 context, Int32 slot, Player player) in tModLoader\Terraria\UI\ItemSlot.cs:line 1210Īt Terraria.UI.ItemSlot.RightClick(Item inv, Int32 context, Int32 slot) in tModLoader\Terraria\UI\ItemSlot.cs:line 983Īt () in tModLoader\Terraria\Main.cs:line 30326Īt _27_Inventory() in tModLoader\Terraria\Main.cs:line 34152Īt _1571_24() in tModLoader\Terraria\Main.cs:line 33645Īt Terraria.UI.LegacyGameInterfaceLayer.DrawSelf() in tModLoader\Terraria\UI\LegacyGameInterfaceLayer.cs:line 12Īt Terraria.UI.GameInterfaceLayer.Draw() in tModLoader\Terraria\UI\GameInterfaceLayer.cs:line 41Īt (GameTime gameTime) in tModLoader\Terraria\Main.cs:line 33717Īt (GameTime gameTime) in tModLoader\Terraria\Main.cs:line 48455Īt (GameTime gameTime) in tModLoader\Terraria\Main.cs:line 47697Īt .Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 559Īt .RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 880Īt .Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 415Īt _(Boolean isServer) in tModLoader\Terraria\Program.cs:line 207Īt (String args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 173Īt MonoLaunch.Main(String args) in tModLoader\Terraria\MonoLaunch. Thank you for watching1.4.0.5Terraria - 1.4 Lets change the trashcan settings from control to shift.BGMBGMDOVA-SYNDROMEBGMPerituneTerraria - 1.4 nicon. ![]() "Method not found: 'Void (Int32, Int32)'. Terraria Must-Try Mods - Autotrash (TModloader) - The Autotrash mod is one of the mods available on TModloader that I think earns a place in this list of 'must try' mods for Terraria. Worm Cans work perfectly fine for some reasonĮverything else from what I've seen acts the way I first describedĬhat now displays a message when opening the bag items Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Lndern. ![]() Some items do work differently, I've noticed Presents and Goodie Bags get consumed upon use but don't give items The Metal Detector (or connected information accessories) read Trash Cans as a chest for the purposes of sensed objects.Originally posted by Jodi:Treasure bag esc items are currently unable to really be opened, when I right click them the inventory UI up to that item will vanish for a split second only to come back, the bag will not be opened at all after this.The best thing you can do, is to download the mod Cheat Sheet I think it is, it has an Auto-Trash spot next to your normal trash. Personally, I dont mind it, but I can see why it can be annoying. As stated before, it works exactly like a chest. Making things like that not appear would be buried deep in code, although if you were experienced, you might be able to edit that out. Despite it being called "Trash Can", it does not actually delete items like the Trash Slot in your Inventory.If one is low on wood, for a chest, and there are no nearby trees, a Trash Can might be a preferable alternative for the time being.The Trash Can can be used to differentiate relatively "useless" stored items from those of value, hence the name.This may be ironic in the early game, given how useful Iron or Lead can be in early stages.Therefore, unless the Trash Can is used for a different aesthetic effect, Chests or Barrels are more efficient storage units. ![]() The Trash Can requires four times as much Iron/ Lead as a regular Chest would.
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